Modeling natural phenomena is a problem that has been studied for a long time in Computer Graphics. A problem that currently arises is how to render and animate realistically natural phenomena in real-time. This paper presents a technique to model underbrush with fast and realistic animation. Pre-computations and a simplified physically based model were developed to achieve the work’s proposal.
BibTeX
@inproceedings{Mimica:SIBGRAPI2003,
author = {Marcio R. M. Mimica and Carlos H. Morimoto},
booktitle = {XVI Brazilian Symposium on Computer Graphics and Image Processing},
series = {SIBGRAPI '03},
title = {A computer vision framework for eye gaze tracking},
year = {2003},
pages = {406-412},
keywords = {computer vision;human computer interaction;ray tracing;EGT;calibration function;computer interfaces;computer vision framework;eye gaze tracking;eye model;ray tracing;synthetic images;Computer graphics;Computer interfaces;Computer vision;Costs;Head;Human computer interaction;Image generation;Mice;Ray tracing;Testing},
doi = {10.1109/SIBGRA.2003.1241037},
ISSN = {1530-1834},
month = {October}
}