Towards Low-Cost Tangible Extended Reality for Mathematics Education [pdf]
Abstract
Introduction: Math anxiety is a common challenge for young students, often impairing learning and engagement. Tangible and extended reality (XR) technologies offer opportunities to make learning more interactive, collaborative, and less intimidating. Objective: This work proposes XR4Math, a low-cost tangible XR system designed to reduce math anxiety through personalized and engaging activities. Methodology: The system synthesizes principles from embodied cognition, collaboration, and multimodal design. Results: We demonstrate its potential through two proof-of-concept applications: ExpressionXR, a tangible game for solving arithmetic expressions, and PuzzleXR, a geometric construction puzzle.
BibTeX
@inproceedings{ihc,
author = {Leonardo M. de Moraes and Gustavo G. Souto and Carlos Morimoto},
title = { Towards Low-Cost Tangible Extended Reality for Mathematics Education},
booktitle = {Anais do XXIV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais},
location = {Belo Horizonte/MG},
year = {2025},
keywords = {},
issn = {0000-0000},
pages = {518--534},
publisher = {SBC},
address = {Porto Alegre, RS, Brasil},
doi = {10.5753/ihc.2025.10835},
url = {https://sol.sbc.org.br/index.php/ihc/article/view/37675}
}























































































