Towards Low-Cost Tangible Extended Reality for Mathematics Education

Carlos Hitoshi Morimoto, Gustavo G. Souto, Leonardo M. Moraes
Conferência agosto 2025 · PDF

Introduction: Math anxiety is a common challenge for young students, often impairing learning and engagement. Tangible and extended reality (XR) technologies offer opportunities to make learning more interactive, collaborative, and less intimidating. Objective: This work proposes XR4Math, a low-cost tangible XR system designed to reduce math anxiety through personalized and engaging activities. Methodology: The system synthesizes principles from embodied cognition, collaboration, and multimodal design. Results: We demonstrate its potential through two proof-of-concept applications: ExpressionXR, a tangible game for solving arithmetic expressions, and PuzzleXR, a geometric construction puzzle.

BibTeX

@inproceedings{ihc,
 author = {Leonardo M. de Moraes and Gustavo G. Souto and Carlos Morimoto},
 title = { Towards Low-Cost Tangible Extended Reality for Mathematics Education},
 booktitle = {Anais do XXIV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais},
 location = {Belo Horizonte/MG},
 year = {2025},
 keywords = {},
 issn = {0000-0000},
 pages = {518--534},
 publisher = {SBC},
 address = {Porto Alegre, RS, Brasil},
 doi = {10.5753/ihc.2025.10835},
 url = {https://sol.sbc.org.br/index.php/ihc/article/view/37675}
}
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